IdeaBank (the "Developer") respects the privacy of players of the mobile game "Balance Master" (the "Game") and complies with applicable data protection laws. This Privacy Policy explains what information is collected while you use the Game, how it is used, and what rights you have over your information.
The Game has no sign-up or login. We do not collect personal information that directly identifies you, such as your name, email address or phone number. When it is first launched, the Game distinguishes you by an anonymous user identifier (Player ID) issued by Unity Gaming Services; this identifier is not linked to any information that identifies you, such as your name or email address. Your game progress and settings are stored only on your device, and the only game data transmitted to a server is the record registered on the ranking (leaderboard) (nickname, score, clear time and app language setting).
However, the Game generates a random Support ID on your device when it is first launched, and third-party SDKs built into the Game automatically collect the following information for advertising, analytics and ranking purposes.
| Data | Collected by | How it is collected | Purpose |
|---|---|---|---|
| Advertising identifier (Android Advertising ID, iOS IDFA) | LevelPlay and mediated ad networks | Automatically, when an ad is requested | Serving ads, frequency capping, fraud prevention |
| Device information (device model, OS version, platform, country and language settings, network type) | LevelPlay, GameAnalytics | Automatically, when the Game starts and when an ad is requested | Serving ads and statistical analysis |
| IP address and the approximate location (country/region level) inferred from it | LevelPlay and mediated ad networks | Automatically, when an ad is requested | Serving region-appropriate ads, legal compliance, fraud prevention |
| Support ID (random anonymous identifier) | The Game (generated on the device), GameAnalytics | Generated automatically on the device on first launch | Distinguishing users in analytics (avoiding duplicate counting); identifying the relevant game data when you include it in an enquiry |
| Anonymous user identifier (Player ID) | Unity Gaming Services | Issued automatically on first launch | Distinguishing users when ranking records are registered and viewed; identifying the relevant record when you request its deletion |
| Nickname | The Game (entered on the device), Unity Gaming Services | Entered by you in the in-game [Profile]; transmitted together with the record when it is registered on the ranking | Display on the ranking (leaderboard) — visible to other users |
| Ranking record (level score, clear time, app language setting, Support ID) | Unity Gaming Services | Transmitted automatically when you clear a ranked level with a record that places in the top ranks | Operating the ranking (leaderboard) — the score, clear time and the flag corresponding to the app language are visible to other users |
| Usage records (access date and time, number of sessions, session length) | GameAnalytics | Automatically, when the Game starts and ends | Usage analytics such as user retention (whether you return 1 day and 7 days after installing) |
| In-game event data (level clear, fail and quit, item use, ads watched, in-app purchases, etc.) | GameAnalytics | Automatically, while you play | Usage analytics and improvement of difficulty and content |
| Purchased product information and purchase receipt | Google Play Billing, App Store Billing | Automatically, when an in-app purchase is made | Verifying the purchase and delivering the product |
The Support ID is not linked to any information that identifies you, such as your name or email address, and you can view and copy it in the Game's [Profile] menu.
The Game does not access sensitive device permissions such as contacts, photos, precise location (GPS) or the microphone.
The Developer has integrated the third-party services listed below into the Game. The information described in Section 1 is sent directly to those providers and processed outside your country. Apart from the service purposes described below, the Developer does not sell or otherwise provide your information to third parties except where required by law.
| Recipient | Unity Technologies (LevelPlay, formerly ironSource) and the ad networks mediated through LevelPlay |
|---|---|
| Privacy policy | https://unity.com/legal/privacy-policy |
| Countries of transfer | The United States and other countries where those providers operate servers |
| When and how it is transferred | Transmitted over the network at the moment an ad is requested in the Game |
| Data transferred | Advertising identifier, device information, IP address and approximate location |
| Purpose | Serving interstitial and rewarded ads, frequency capping, ad performance measurement, fraud prevention |
| Retention period | As set out in the provider's own privacy policy |
| Recipient | GameAnalytics ApS |
|---|---|
| Privacy policy | https://gameanalytics.com/privacy/ |
| Countries of transfer | The European Union, the United States and other countries where the provider operates servers |
| When and how it is transferred | Transmitted over the network while you play |
| Data transferred | Support ID, device information, usage records, in-game event data |
| Purpose | Statistical analysis of gameplay and improvement of the service |
| Retention period | As set out in the provider's own privacy policy |
| Recipient | Google LLC (Google Play Billing), Apple Inc. (App Store Billing) |
|---|---|
| Privacy policy | Google / Apple |
| Countries of transfer | The United States and other countries where those providers operate servers |
| When and how it is transferred | At the moment you make an in-app purchase |
| Data transferred | Purchased product information and purchase receipt |
| Purpose | Processing the in-app purchase and delivering the purchased product |
| Retention period | As set out in the provider's own privacy policy |
| Recipient | Unity Technologies (Unity Gaming Services — Authentication, Leaderboards) |
|---|---|
| Privacy policy | https://unity.com/legal/privacy-policy |
| Countries of transfer | The United States and other countries where the provider operates servers |
| When and how it is transferred | Transmitted over the network when the Game is first launched (issuing the Player ID) and whenever the ranking is viewed or a record is registered |
| Data transferred | Player ID, nickname, ranking record (level score, clear time, app language setting, Support ID) |
| Purpose | Anonymous authentication and operation of the ranking (leaderboard) |
| Retention period | For the duration of your use of the Service, or until you request deletion |
In-app purchases are processed by Google Play or the App Store. The Developer does not collect or store payment method details such as card or account numbers, and only inspects the purchase receipt in order to confirm that a purchase completed successfully.
Your game progress and settings are stored only on your device and are deleted when you run Data Reset from the in-game [Settings] menu or uninstall the Game. Running Data Reset issues a new Support ID; the Player ID is retained. The Developer does not keep a separate copy of this data.
Records and nicknames registered on the ranking are stored on the servers of Unity Gaming Services and are not deleted by Data Reset or uninstalling the Game alone. If you wish to have them deleted, you can request this using the method described in Section 6.
Information collected by third-party SDKs is retained in accordance with the privacy policies of the providers listed in Section 3.
The Game is not directed to children under the age of 13, and the Developer does not knowingly collect personal information from children under 13. If the Developer becomes aware that such information has been collected, it will be deleted without delay.
| Data protection officer | IdeaBank (individual developer) |
|---|---|
| idea2002bank@gmail.com |
If this Policy is supplemented, removed or amended, the changes will be announced on this page at least 7 days before they take effect.