Prologue
You're Running the Guild Now!
"Hello there! I've come from guild headquarters.
I heard a new Manager was taking up the post and rushed straight over!" — Ria
One day, out of nowhere, you became the manager of a small-town guild.
The job is simple. Open the doors and wait, and adventurers will come. Match them with a dungeon that suits them, and if they have no weapon, rent them one. When the adventure ends, part of the haul comes back to you as a commission.
The catch - the adventurers and the dungeons change every day. Adventurers who hide their true skill, dungeons open for today only, and the unexpected out in the field. Every call is yours to make.